Unreal Engine Communicate with SteamVR
Last updated
Last updated
Windows 10
Unreal Engine 5.1.1
SteamVR 1.25.8
Select "Film / Video & Live Events" -> "Blank". Leave "Starter Content" and "Raytracing" unchecked.
Click "Create" button.
Click "Edit" -> "Plugins" to open the plugins window.
Search and add the following plugins.
After adding the plugin, Unreal Engine needs to be restarted.
Before restart, make sure SteamVR is running
Create a virtual camera.
Add a "Live Link Controller" component to VCam.
In the "Subject Representation" field, select the desired VR device to bind.
Now the virtual camera should be controlled by the VR device.
The following Blueprint code shows how to read the location of the tracker.
Other possible methods: