Unreal Engine Socket Communication
Last updated
Last updated
Windows 10
Unreal Engine 5.1.1
SteamVR 1.25.8
Select "Film / Video & Live Events" -> "Blank". Leave "Starter Content" and "Raytracing" unchecked.
Click "Create" button.
Click "Edit" -> "Plugins" to open the plugins window.
Search and add the following plugin.
After adding the plugin, Unreal Engine needs to be restarted.
Click the Blueprint button, select "New Empty Blueprint Class...".
Choose "GameModeBase" as the parent class.
Finally, update the GameModeBase class
Since we might want to use EventTick to transmit messages, it could be useful if we limit event tick rate on the gamemode base.
To set the rate, go to Blueprint setting of the GameModeBase, select "GameModeBase" on the Components view. Then, on the Details panel, change the "Tick Interval" value to desired value.